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Third Person Adventure

PITCH

As a gargoyle brought to life, embark on a crystal hunt. Charge through the shattered castle and find enough supporters to become king.

MY CONTRIBUTION
  • I designed the first level

  • Level Propping / Level Art

  • Member in Game design task force

  • Member in Mockup task force

  • Member in Environment task force

  • Member in UI task force

  • Member in Discipline task force 

PROJECT OVERVIEW

Production time: 

  • 11 weeks half-time

Engine:

  • Unreal Engine as level editor

  • In-house engine Big Gamining Game Engine

The team:

  • 3 Level Designers

  • 4 Game Artists

  • 3 Animators

  • ​5 Game Programmers

  • 2 Technical Artists

A tour through various in-game scenes that I have been a part of.

Josephine Ahlbin

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

  • LinkedIn
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