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Third Person Adventure
PITCH
As a gargoyle brought to life, embark on a crystal hunt. Charge through the shattered castle and find enough supporters to become king.
MY CONTRIBUTION
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I designed the first level
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Level Propping / Level Art
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Member in Game design task force
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Member in Mockup task force
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Member in Environment task force
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Member in UI task force
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Member in Discipline task force
PROJECT OVERVIEW
Production time:
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11 weeks half-time
Engine:
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Unreal Engine as level editor
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In-house engine Big Gamining Game Engine
The team:
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3 Level Designers
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4 Game Artists
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3 Animators
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5 Game Programmers
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2 Technical Artists
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